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Robin_Watts rayjj: We have a similar thing in SOT.00:28.58 
  Various things are generated as part of the builds (header files etc), and we don't want them to upset the rest of the build.00:29.24 
  So suppose we need to generate plotter.h00:29.37 
  we generate plotter.h as plotter-new.h (or something like that), and diff it from plotter.h. If it's different, we delete plotter.h and replace it with plotter-new.h00:30.07 
  That way the generation happens every time, but the knock on effects don't.00:30.23 
kens For the lgos, an easy SO question for tor8 ro Robin_Watts I suspect:09:06.28 
  http://stackoverflow.com/questions/35239224/mupdf-is-not-freeing-up-the-memory09:06.28 
chrisl rayjj: (for the logs) gsromfs1.c doesn't recreate/rebuild every time, for me. Only (correctly) when one of its dependencies has changed - which really seems like the right behaviour to me09:56.25 
sebras tor8 (for the logs): I have now gone over the two alternatives: using a few new node types or having an alternate text for glue nodes.16:31.29 
  tor8: it seems to me that it actually was quite easy to use an alternate text. however the way I have currently done it it uses a second string pointer to which the normal ->content.text is repointed in case of that glue node breaking a line.16:32.42 
  tor8: let me play with having the glue nodes assume that they can not represent more than a single character, i.e. int instead of strings. maybe the code will be better, but I'm not sure.16:34.01 
  tor8: doing that causes measure_word() to not be able to work on the text though. and also I need to distinguish between [" ", ""] vs ["", "-"], probably by testing it explicitly but doing so just feels wrong.16:39.22 
Robin_Watts hi sebras.16:41.40 
  How many different alternate texts might we have to have for a glue node?16:42.29 
  This is still hypenation, right?16:42.35 
  So it's "" or "-" ?16:42.40 
sebras Robin_Watts: yes, for hyphenation.17:19.15 
  Robin_Watts: but maybe there is a language that uses more than one character for glue according to the unicode line breaking algorithm.17:19.38 
Robin_Watts Personally, I'd be tempted to just have glue nodes with a 'hyphenate' or not bit at the moment.17:20.26 
  and if languages turn out to have more than one possible hypenate char, then we make that several hypenate bits.17:20.58 
sebras Robin_Watts: well, actually you could do the same for spaces. if bit is set, measure " " and push the rest of the line that far forward, if at the end of the line, assume width == 0 and don't render.17:21.44 
  Robin_Watts: that way glue nodes wouldn't need any pointer at all.17:22.04 
Robin_Watts yes, nice.17:22.15 
sebras Robin_Watts: but I'm to inexperienced in this to see the whole picture and the full design idea. so I'm a bit wary of just changing this.17:22.58 
  Robin_Watts: my ideas are based on the idea that we can always know what characters a glue node would use, that way we can reduce it to a node type.17:26.34 
  Robin_Watts: but is that true?17:26.40 
Robin_Watts Seems reasonable to me.17:27.17 
sebras Robin_Watts: I doubt that it makes for any real difference though since the content already contains a pointer to fz_image.17:27.30 
Robin_Watts which is never used for glue nodes.17:27.49 
sebras Robin_Watts: true, but it is still there.17:28.05 
Robin_Watts so we could switch to a variable sized node structure that just has a common flags word at the top.17:28.11 
  We've done that elsewhere.17:28.14 
sebras Robin_Watts: agreed, but then you want to be convinced that we don't plan to stick more stuff in the content union when we start supporting more stuff.17:29.22 
  Robin_Watts: then my patch would just be unnecessary churn in the code.17:29.33 
  Robin_Watts: if you see my point..?17:30.37 
Robin_Watts If we move to variable sized things, then the content union would disappear.17:31.15 
  and image nodes would have an image pointer.17:31.28 
  text nodes would have a text pointer etc.17:31.42 
  Churn in the code is good if it gets us closer to 'ideal' code at the end.17:32.12 
  I've given up believing that you can ever design a system perfectly the first time, so being prepared to rip stuff up and rework it (even for small gains) seems like the best approach to me.17:32.57 
  Cos those small gains add up in the long run.17:33.04 
sebras Robin_Watts: of course. always throw away the prototype.17:34.11 
  Robin_Watts: it's just that in this scenario I'm not sure what the plans are for this data structure and what other things are left to be implemented. so I'm a bit hesistant to muck about too much unless both you and tor8 ACK that the idea is good.17:35.09 
  Robin_Watts: but yeah, we could probably just expand the type-bitfield and do away with the text-pointer for any space, soft hyphen, etc.17:36.02 
  Robin_Watts: tor8: I have two branches now, sebras/alternative-1 and sebras/alternative-2 I know that the code is a bit fugly, but please have a look and let me know about the general idea. I'll clean up the code a bit further regardless of which path we choose.23:36.24 
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