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sebras tor8: there are a few patches for review on -nui:sebras/master all trivial stuff.14:16.30 
impulse what was that feature called where you can smoothly scroll between pages?15:06.19 
sebras impulse: you mean continous scrolling, where the next page usually appears immediately below the current page?15:07.15 
impulse ah yes that's it15:07.25 
  thanks15:07.26 
  is that still a thing? i can't find any mention of it by grepping the source15:08.58 
sebras impulse: I'm assuming we are talking about mupdf on android here..?15:09.33 
impulse nope on desktop linux15:09.44 
sebras impulse: the mupdf library doesn't care how the rendered pages are laid out in the GUI.15:11.08 
  impulse: the current mupdf android app has horisontal continuous scrolling.15:11.23 
  impulse: this proves that it can be done.15:11.33 
  impulse: but the mupdf-x11 and mupdf-gl viewers for desktop linux does not implement this.15:11.50 
impulse oh ok. old versions did though, right? 15:12.44 
sebras impulse: I haven't heard of any plans from tor8 to implement this for mupdf-gl.15:12.50 
  impulse: no, not continus scrolling where you can see the bottom half of the previous page and the top half at the next page at the same time, no.15:13.35 
  impulse: but the mupdf android app has had this for a long time though.15:14.49 
impulse oh ok15:15.16 
  is the android app dev in here?15:15.47 
sebras impulse: yes.15:16.14 
  impulse: there are a few of us.15:16.53 
impulse oh you work on it too?15:17.08 
  JNI. nice15:18.10 
malc_ impulse: http://repo.or.cz/w/llpp.git15:28.25 
impulse looks nice15:39.13 
chrisl acharles: I meant to say yesterday: I commit a few fixes for the -dSAFER code, so it should be working better now15:47.14 
impulse hmm in the old version of mupdf i was using, scrolling to the next page scrolled to the top of the next page15:48.27 
  oh smart_move_* works nicely15:58.57 
  tor8: what do you think about having 'j' jump to the next page when you reach the bottom?16:22.58 
tor8 impulse: I think that's a bad idea. use the smart move keys if you want a continuous reading experience when zoomed in.16:30.04 
impulse k16:30.15 
sebras tor8: in your patch on tor/master how do the graphics operations performed by the fz_device end up on the Android.graphics.Bitmap? we supply &dummy to fz_new_pixmap_...(). hm...17:44.36 
  found it, in androidDrawDevice_lock()! that was well hidden!17:59.21 
  who knew that locking the device meant changing the samples pointer inside the pixmap!? :)18:00.39 
Robin_Watts sebras: Urm... locking the device = "lock the underlying pixels in place".18:01.36 
  in java the bitmap can move around all the time. In order for it to be safe for us to write to, we need to stop it moving.18:02.15 
  And that means "locking" the Android bitmap.18:02.21 
  The code has always worked like that, I believe.18:02.29 
sebras Robin_Watts: yeah, doesn't mean I understood it though.18:06.04 
  Robin_Watts: now I'm just puzzled by the coordinates, but the mechanism for drawing seems sane.18:06.27 
Robin_Watts sebras: hehe. Coordinates are always confusing.18:06.54 
sebras I guess this is more of matter of me understanding the code rather than actually reviewing it.18:07.04 
Robin_Watts Took me ages to get the previous version working, and Tor couldn't understand it.18:07.13 
  This version should at least be easier cos we don't have to fudge stuff for the span these days.18:07.35 
sebras I think fitz/android don't agree on where origo of the page is, because I see -pageX in there.18:10.08 
  I guess it is because we consider origo to be the lower left hand corner of the image, whereas android uses the upper lefthand corner, but I'm so confused now.18:11.20 
Robin_Watts sebras: That would explain pageY, not pageX :)18:12.00 
sebras ehm... see! confused! :)18:12.21 
Robin_Watts sebras: The general problem is that we have a bitmap that represents a sub area of a page, and we need to redraw a small patch of that.18:13.00 
  So you've got 2 layers of nesting going on.18:13.15 
sebras yeah, and the subarea is the patch.18:13.59 
  I got that much.18:14.01 
Robin_Watts which subarea?18:14.18 
  Consider the case where we are zoomed into the page.18:14.41 
sebras the last one.18:14.43 
Robin_Watts The page is much larger than the bitmap we hold.18:14.54 
  then a widget on the page updates itself.18:15.08 
  we need to redraw just that tiny patch.18:15.24 
sebras I don't think Android knows about the annotation widgets yet. I believe that this is used for rendering the, possibly zoomed in, page.18:16.56 
  but due to panning maybe android decides to only update a part of the full bitmap.18:17.25 
Robin_Watts sebras: The old code was capable of coping with that case.18:17.26 
  I believe this new code is also capable of coping with it - if it isn't, that's a serious regression.18:17.45 
  Whether the app makes use of the ability to drive it in that way is a different question.18:18.08 
sebras maybe it is, but I dont' understand this yet.18:18.15 
  I'18:18.25 
Robin_Watts i.e. it's possible that the current app code only ever calls this to redraw complete bitmaps.18:18.52 
sebras m looking at the nui app code and how it determines how to ask the AndroidDrawDevice what to draw.18:18.54 
Robin_Watts I hope tor tested the other case.18:19.10 
  sebras: Ah, I can't help with that.18:19.15 
sebras no, I should be the one helping with that...18:19.27 
  but I'm caught in a self-referential loop.18:19.37 
Robin_Watts I wrote a test for the old style where it redrew a bitmap in "random" tiles or something.18:19.59 
  :)18:20.01 
sebras Robin_Watts: at the moment I don't think the pdf annotations are actually hooked into the nui stuff.18:20.14 
Robin_Watts I'm buried in cluster perl code18:20.18 
sebras Robin_Watts: so there doesn't appear to be any annotation widgets to know about or to interact with.18:20.56 
Robin_Watts sebras: Indeed. I mentioned the widgets merely as an example of why this might occur.18:21.21 
  (not necessarily now, but in the fullness of time)18:21.42 
sebras ok, I need to know what local visible rectangle, global visible rectangle is and what getLocationOnScreen() actually returns in order to sort this out.18:22.50 
  I'll take a break now, happy that I understood the bitmap passing at least.18:23.12 
  biab.18:23.15 
  and thanks for helping out!18:23.21 
acharles chrisl: Thanks, I’ll take a look20:47.51 
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