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 <<<Back 1 day (to 2017/03/14)20170315 
pjsyeah good afternoon Ray.18:42.28 
  shot you (and support) another segfault (i think) with tiffsep1. sorry to bug.18:43.58 
ray_laptop pjsyeah: sorry, I was off looking at other stuff.20:07.03 
  pjsyeah: it works for me20:07.26 
pjsyeah ra_laptop: you are a busy man!20:07.30 
  ray_laptop: to be expected!20:08.11 
  it does? tiffsep1?20:08.41 
ray_laptop pjsyeah: Note that I am using a debug build of HEAD, but neither of the two patches past b7f4 are expected to make a difference20:08.52 
pjsyeah right, i didn't think they would20:09.14 
ray_laptop pjsyeah: I ran: debugbin/gswin64c -r600 -sDEVICE=tiffsep1 -dMaxSpots=0 -sCompression=pack -o x.tiff /c/Temp/37ACO37120_004.pdf20:09.19 
pjsyeah i am on 3220:09.26 
  haven't tried 6420:09.36 
ray_laptop oh, OK. let me build 32-bit20:09.39 
  (just in case)20:09.44 
pjsyeah roger20:09.53 
  i will try 6420:10.19 
ray_laptop ever since we fixed the performance issues with 64-bit, I tend to work mostly there20:10.20 
  pjsyeah: OK. Race you :-)20:10.31 
  pjsyeah: nope, still works20:14.35 
  pjsyeah: the onliest messages I get are:20:15.26 
  **** Max spot colorants reached.20:15.28 
  **** Some colorants will be converted to equivalent CMYK values.20:15.29 
  **** If this is a Postscript file, try using the -dMaxSpots= option.20:15.31 
  which is to be expected20:15.52 
pjsyeah yea, i got the message too on 32 before it tanked (as you say to be expected)20:16.12 
  about ready to try 64..one moment plz20:16.44 
ray_laptop pjsyeah: Ahh,, but the files ARE truncated. For example, with 64-bit ls shows: 10304 'x.tiff(Black).tif' but with 32-bit: 8 'x.tiff(Black).tif'20:18.25 
  pjsyeah: OK, let me set some breakpoints and dig into this. Maybe a debug build is failing without a SEGV and no messsages20:19.08 
  messages, even20:19.15 
pjsyeah 64 work for me...no seg20:19.15 
  let me look @ the plates20:19.31 
ray_laptop pjsyeah: I'll open a bug and send an email ....20:19.43 
  and start looking into it, of course :-)20:20.07 
pjsyeah plates look 'OK' as far as I can tell on 6420:20.46 
  roger on the bug rept.20:20.56 
ray_laptop pjsyeah: BTW, thanks for the reply on the halftone per element type -- I'll pull something together on that shortly (after the bug)20:21.20 
pjsyeah thx for taking the time to review it (and that). 20:21.46 
  excited to work more with halftone per element. will change the game for us20:23.00 
  ray_laptop: was not aware of the performance issues with 64-bit, primarily b/c we don't use it (I wish we did tho)...that is a dif story <sigh>20:47.14 
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