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bmnbm can not find mupdf/fitz.h file12:10.45 
tor8 paulgardiner: take a look at tor/master. would something like that work for you?13:16.28 
  it gives you both snapped selection coordinates by character origin, and points to use to draw drag handles13:17.16 
  if you just want drag handles out, without snapping to words, you can ask it to snap to characters13:17.43 
  bmnbm (for the logs): sorry, I can't really help with a message that vague.13:18.13 
paulgardiner tor8: possibly I'm being daft, but I cannot find the commit you're referring to.13:28.11 
tor8 paulgardiner: my bad, forgot to push13:28.58 
  try again13:28.59 
paulgardiner Got it13:29.46 
  tor8: looks possibly ideal. Not sure I understand the nature of the returned quad. Is it two of the points from the first selected quad and two from the last?13:33.00 
  Ah, I can read the code of course13:35.01 
  I'll try it out.13:36.20 
tor8 paulgardiner: more or less, yes.13:46.49 
  if you find yourself not wanting/using the returned handles, I'll happily skip returning them :)13:47.07 
inflex tor8, I'll be glad when I finally crack through this SDL insanity :(13:48.57 
  which fn in the gl-main.cpp is the one that renders the page to the texture/buffer?13:49.44 
  ( I can draw to the buffer with a few tests, but can't seem to get the pdf texture to the buffer )13:50.19 
tor8 inflex: ui_texture_from_pixmap?13:51.53 
inflex thanks, was looking at that.13:52.18 
tor8 inflex: called from render_page, which assumes the document and current page have been loaded already13:52.42 
inflex I start with loading and then render before I get in to the main SDL event loop. I'm missing something comparatively simple, just got to find that one thing.13:54.07 
sebras det rinner vatten ur tvättmaskinen...15:05.32 
tor8 sebras: that's not good...15:39.07 
sebras tor8: it is not, I'm on the wrong channel. :)16:25.27 
  sorry about that.16:25.31 
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