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E196 | Hi folks. Damn, just stumbled this moment over mujs (looking for a lua replacement for gamedev). MuJS looks great... just wanna say thanks. | 18:20.01 |
| I've just read through the code and saw some low hanging fruits performance-wise... and this is the array implementation. | 18:23.30 |
| There is a lot of atoi stuff going on... not really a problem but I had to hope to move more code to script side. | 18:24.44 |
| Some (all) engines have a special array implementation which uses numerical indices and a backing map for 'other' properties | 18:26.34 |
| Is there a roadmap or something for planned features? | 18:28.44 |
ator | E196: no plans; there are a lot of quirks required to do a fast array mode that would add significant complexity | 19:37.08 |
| E196: there is a TypedArray implementation on a branch somewhere, if you need fast(ish) numerical performance | 19:37.27 |
malc_ | ator: he left | 19:43.26 |
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