26.3 Painting
For devices that require shadings as rasterised objects, we provide a function to paint
a shading to a fz_pixmap:
/* fz_paint_shade: Render a shade to a given pixmap. shade: The shade to paint. ctm: The transform to apply. dest: The pixmap to render into. bbox: Pointer to a bounding box to limit the rendering of the shade. */ void fz_paint_shade(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_pixmap *dest, const fz_irect *bbox);
This is currently used by the draw and SVG devices.